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Tynker

Description

Tynker (Gr. K - 10) teaches children coding as they create games and animated projects. 

This Subscription is available to Enrolled and Flex students.

Students gain a solid foundation in programming and computational thinking, which prepares them to transition to any mainstream object-oriented programming language. After learning the fundamentals, students can transition to Javascript or Python within the Tynker learning system.

Logging In

Email your support teacher to sign up for a Tynker account.

Students signing up with Tynker for the first time: Include the information listed below (for each student requesting Tynker) in an email to Margaret Basaraba.

  • Student(s) Name

  • Student(s) Grade

  • The name of their teacher(s)

  • Have they had any previous coding experience with Tynker or other programs?

  • Notes that speak to any ability or needs of the student(s). (Optional)

Students who already have an account in Tynker do not need to sign up again.  Just email Margaret Basaraba to have more classes added to their list or inform her if they are with a different teacher.

Using the Subscription

Tynker courses consist of 13 to 17 lessons which can take from 30 minutes to 2 hours.

You may be asking, “Why coding?” and here is an answer from Tynker:  Why coding?

Here is information about how the Tynker site works:  How Kids Learn Coding in Tynker 

Students can access their lessons by going to “My Classes”. 

Tynker support tutorials  for students wishing to use Tynker.

Here is a 5-minute video to give you an idea of how Tynker can be used:  Tynker Workshop Basics.

Tynker Courses

  • for Pre-Readers (Gr. K-2):  Icon coding 7-Course Pack (for iPad and iPhone only; requires a touch screen), Space Cadet and Dragon Spells, Programming 1A and 1B 

  • Programming 100, 300 and Barbie, You Can Be Anything  

  • Programming 101, 102, 201, 202, 301, 302 

  • JavaScript, Python, Web Development 101 

  • Drones 101, WeDo Coding, Augmented Reality, micro:bit 101 and MicroPython 101.  These courses start students on a virtual device, then move to using hardware.  The exception is “Augmented Reality”, which only requires an iPad. Note that curriculum budgets may not be used to purchase the hardware required for the above courses.

  • STEM Templates   These are programming projects, which students can use for any subject they are studying.

Troubleshooting

Purchases

These courses are all free to HCOS-enrolled students.  If a student logs in and sees something which requires him or her to pay, this is not a part of our school subscription and would need to be purchasedby the family.

Questions

You can access Margaret Basaraba by email at margaret.basaraba@onlineschool.ca for help with any questions.