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Curriculum & Computer Deposit Process
This process does not include grade 10 - 12 students or any resources purchased using IE funding. As a quick refresher, HCOS families must sign a curriculum loan agreement every year because, by law, all curriculum paid for by the school is owned by the schoo...
Reading Eggs, Fast Phonics, & Reading Eggspress
Reading Eggs (K-Grade 7) focuses on a core phonics and sight words curriculum using skills and strategies essential for sustained reading success. Fast Phonics (K-Grade 5) is an online synthetic phonics program where children learn essential phonics skills, i...
Twig Science
Twig Science (Grades 6-10) is an interactive science program that immerses students in the exciting world of science and natural phenomena. It has thousands of short videos covering math and science, plus 80+ hands-on experiments. The Twig Science website is a...
Touch-type Read & Spell
Touch-type Read and Spell (TTRS) (Grades 3-12) is a highly accessible, multi-sensory course that teaches touch-typing, reading, and spelling simultaneously. TTRS has 24 levels, each with 31 modules. Modules contain words organized into groups of spelling patte...
rightnow MEDIA
rightnow MEDIA (K-Adult) is a video library of Bible study topics for students of all ages, including a "Just for Kids" section. It is available to all HCOS families. Logging In Find the invitation link under the Subs/Password tab on the Search Portal. Follo...
Canadian Reader
The Canadian Reader (Grades 3-5) is a current events resource that combines current Canadian events and geography issues to encourage students to expand their knowledge of Canada while enhancing their ability to read and understand informational text. The ma...
What in the World?
What in the World? (Grades 5-10) is a current events resource that enhances understanding of current Canadian and international events. The magazine is published eight times a year from September to May. Each issue includes: Four news articles Releva...
Tynker
Tynker (K-Grade 10) teaches coding as students create games and animated projects. Students gain a solid foundation in programming and computational thinking, which prepares them to transition to any mainstream object-oriented programming language. After learn...