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Tynker

Description

Tynker (Gr. K - 10) teaches coding as students create games and animated projects. 

This Subscription is available to Enrolled and Flex students.

Students gain a solid foundation in programming and computational thinking, which prepares them to transition to any mainstream object-oriented programming language. After learning the fundamentals, students can transition to Javascript or Python within the Tynker learning system.

Logging In

Email your support teacher to sign up for a Tynker account.

Students signing up with Tynker for the first time: Include the information listed below (for each student requesting Tynker) in an email to Margaret Basaraba.

  • Student(s) Name

  • Student(s) Grade

  • The name of their teacher(s)

  • Have they had any previous coding experience with Tynker or other programs?

  • Notes that speak to any ability or needs of the student(s). (Optional)

Students who already have an account in Tynker do not need to sign up again.  Just email Margaret Basaraba to have more classes added to their list or inform her if they are with a different teacher.

Log in to Tynker here. 

Select "Log In" from the top right of the page.

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On the next screen to generate, select the word "Student." 

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Enter the student's username and password that your teacher sent to you and select "Log in."

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Your student can use the QR code emailed to them or they can select "school" from the drop-down menu by the Tynker logo.

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Now select the "join a class" button.

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Now enter the class code if it asks for one.

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Your student should now be looking at the different courses that you have made available through your class.

For students who can read, Dragon Spells is a great place to start. Select the title you wish to start with, and have fun!

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Working through the course

When a student has entered Tynker and comes back to enter a second time, they will only need their username and password. The student will see their classroom or classrooms and can choose which one to enter by selecting the picture. (Select "Join a class" only the first time you enter Tynker.) 

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Select the course that you wish to enter by clicking on the picture of the course.

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Using the Subscription

Each lesson will be brightly lit up before it has been completed. There will be many steps inside of the lesson to complete it. Select the picture to open the lesson.

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As each lesson is completed, it will be grayed out.

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As you start each lesson you will see locks on each of the parts of the lesson that are not completed. Tynker will move you through each of these steps. When the lesson is complete, all of the locks will be gone, and only numbers will remain.

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To log out during a lesson, select "Replay." Go to the top right and select "log out."

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A progress bar will show up if you have only partly completed a lesson.

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Students can repeat previous parts of a lesson by selecting an earlier number.                             

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 Students can move forward to a new lesson by selecting the gray arrow by the Tynker logo in the top left                                                                            

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All of the numbers will be shown when a lesson is complete.   

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Turn off the Sound

If you or your student find the sound irritating it can be turned off by selecting the three dots at the top right of the page. Select the sound button.

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Logging into the Tynker app on an iPad or the Tynker Junior app on an iPad or iPhone.

The Pre-reader course can only be used when logged on to an iPad.

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Tynker courses consist of 13 to 17 lessons, which can take from 30 minutes to 2 hours.

You may be asking, “Why coding?” and here is an answer from Tynker:  Why coding?

Here is information about how the Tynker site works:  How Kids Learn Coding in Tynker 

Students can access their lessons by going to “My Classes”. 

Tynker supports tutorials for students wishing to use Tynker.

Here is a 5-minute video to give you an idea of how Tynker can be used:  Tynker Workshop Basics.

Tynker Courses

  • for Pre-Readers (Gr. K-2):  Icon coding 7-Course Pack (for iPad and iPhone only; requires a touch screen), Space Cadet and Dragon Spells, Programming 1A and 1B 

  • Programming 100, 300 and Barbie, You Can Be Anything  

  • Programming 101, 102, 201, 202, 301, 302 

  • JavaScript, Python, Web Development 101 

  • Drones 101, WeDo Coding, Augmented Reality, micro: bit 101 and MicroPython 101.  These courses start students on a virtual device, then move to using hardware.  The exception is “Augmented Reality”, which only requires an iPad. Note that curriculum budgets may not be used to purchase the hardware required for the above courses.

  • STEM Templates   These are programming projects, which students can use for any subject they are studying.

Purchases

These courses are all free to HCOS-enrolled students.  If a student logs in and sees something which requires him or her to pay, this is not a part of our school subscription and would need to be purchased by the family.

Troubleshooting

Questions

You can contact Margaret Basaraba by email for help with any questions.